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ASRA

Video game graduation project made for ESA Saint-Luc Brussels ASRA is a puzzle game played with a virtual controller in the shape of a tower made up of several rotating cylinders. The goal is to guide a young woman through the different levels of a tower and to help her to bring the night back into the sky. You can create shadow paths with the controller which can interact and rotate elements of the game. Duration of the game : around 15-20min Controls : ZQSD (for AZERTY keyboards) or directional arrows to use the virtual controller. Spacebar to confirm a shadow path If you can't solve a level, you can skip the level by pressing Enter The game was made for windows, there is a mac version but there is no guarantee that it is compatible with your device. Be careful to have the correct graphics card selected in Windows or Mac befaure launching the game. You must have a decent graphic card to run the game correctly. The game is "released" but can possibly receive updates to be improved in the future. Production : Lucas Delmas - Lou Chédeville - Elisa De Greve Programmation & Sound Design - Lucas Delmas Level Design & Environment - Lou Chédeville 3D & FX - Lou Chédeville and Lucas Delmas Character and 2D illustrations - Elisa De Greve Original Soundtrack by Antoine Jorissen June 2020 Contacts Lucas Delmas (Outretaupe) - Lou Chédeville (Phaelis) - Elisa De Greve (ApiSurion)

ItchDB signals
★ 4.8 avg rating
6 ratings
7 comments
Catalog standing Top 17%
#69,347 of 399,791most rated

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