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Glade

Glade is an exploration game in which you pilot a small aircraft around a surreal, alien landscape. Thriving trees are evidence of environmental conditions favorable to life, and strange, clearly artificial structures point to the presence of sentient beings - but where is everyone? Uncover the mysteries of a ruined civilisation as you collect alien artefacts and reveal more of the planet's past. This game is the result of me learning Unity from scratch in a week, beginning with experiments in using materials and textures on the "wrong" models just for fun, and culminating in a complete narrative arc which had begun to take shape on hearing about the Fermi Paradox jam. It is partly an exercise in working within constraints, as I almost exclusively used only the standard assets. The tight deadline forced me to make compromises I would never normally have accepted, so I consider the result more of a prototype which, if I ever have the time and inspiration, I may build on. Credits Music: Liam Cooke, excerpts from Moonglade ( http://novasolus.bandcamp.com/album/moonglade), Stranded (http://novasolus.bandcamp.com/track/stranded), Enceladus (https://soundcloud.com/novasolus/enceladus) Alien: free model from the Asset Store ( https://www.assetstore.unity3d.com/en/#!/content/16469) Skybox: composite of these 3 images - https://commons.wikimedia.org/wiki/File:Orion_-_Clear_night_sky.jpg https://commons.wikimedia.org/wiki/File:Jalama,_Night_Sky_(8359077006)_(2).jpg https://commons.wikimedia.org/wiki/File:Spruce-knob-night-sky-7_ForestWander.jpg

memoriata 9 followers· portfolio 8 View creator →
Linux
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★ 3 avg rating
2 ratings
Catalog standing Top 36%
#143,681 of 399,791most rated

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