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Riddle of Steel

Welcome to Riddle of Steel, a fast-paced action game inspired by Sekiro with gorgeous manga-inspired black-and-white art style. Join my Discord for updates Changelog: dev4/1.0: Combat system is now less stupidUnblockable red attacks now can be deflected.Enemies now cannot block/deflect during recovery frames.Player now has a revamped moveset (pending)Enemies now attack one by one instead of ganging up on the playerNew multi-stage fight: Forest of the DamnedMinor audio and visual improvementsReworked how camera worksAdded a camera shake slider to settings menu dev2/1.3: New fight: Spirits of the Forest; not a "real" fight, more of a proof of concept of multiple enemy encounters. Reasonably happy with that!Drastically expanded moveset. Check pause menu for details.Damaging thrust attackKick attack for creating spaceAnd more! dev2/1.2c: Mother now has significantly less unblockable attacksAdded new difficulty option: Automatic Deflects. Enabling it will make deflects, well, automatic. dev2/1.2b: Fixed DotE spear hitbox. Ugh. dev2/1.2a: Fixed a bug with Dragon of the East continuing to attack while player is downFixed a bug with DotE's shove attack not being interrupted on parrySlightly increased Posture damage dealt on deflecting DotE's attacks dev2/1.2: New boss: Dragon of the East (WIP, some animations are janky and look like ass)Parry now doesn't restore health; instead it deals 15% of the maximum Posture damageOnly first attack in combo can parry now to prevent accidental parries on spamAttacks deal less Posture damage across the board on hit (block and deflect damage is unchanged)Reworked dodge system from scratch; removed the whole weird "neutral dodge" mechanicFixed a bug with posture damage taken when your attacks are deflected being too high

Alice Loverdrive 6 games· 308 followers· 41 ratings· portfolio 56 View creator →
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