
Rogue Vanguard
Recruit allies and level them up, buy items, assemble your team in each battle, and fight enemy teams in turn-based combat on a hexagonal grid. At shops and rest areas, extract and swap abilities between allies (and do other things). This is just a BETA VERSION containing about 1/4 of the planned content, the full game does not exist yet! Let me know of any bugs you come across. The game is untested on Linux, but it should work as far as I can tell. I will not make a version for Apple devices in the near future because they make it very difficult to do so. Current Features: 1 area, 4 enemy types + boss8 ally typesmove, attack, support and death animation for each ally and enemy4 normal battles, 2 elite, 1 boss5 items9 status effects20+ abilities4 tile types (normal, obstacle, cover, lava)Extensive settingsAchievementsUnlockable customization Planned Features: 3-4 new areas, each with its own unique levels, enemies and bossFinal bossNew allies, abilities, items and effectsUnique animations for some abilitiesA lot of music & soundsPuzzles (that aren't intended to be solved in 1 run)GalleryMore achievementsRougelite elements (unlockable allies and items) About AI usage: I'm just one person with zero budget and limited time. AI assisted me with everything I can't do by myself (mainly art). None of the creative parts of game development were done by AI. None of the decisions (including art direction) were made by AI. Art: Some of the art is AI-generated. All AI-generated art was heavily edited by hand. Code: Parts of the code are AI-generated. However, the overall structure of the code is not. None of the stats, balancing, levels, ideas, design, text etc. was made by AI.
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