
Grimblade
Non-Comercial Use Grimblade was presented as the final project for conclusion of 6th generation educational program "INKUBATOR - PISMO" for "Unity/C# game developer". It was made during three months period in collaboration between: Project Lead - Dominik Pavičić https://domdar.itch.io/ Lead programmer - Domagoj Brebrić https://marxshady.itch.io/ Level designer - Ilija Krišto https://njoknjok.itch.io/ Sound designer - Roko Lovrić https://itch.io/profile/johnxina Main character model and animations - Filip Mikša Special thanks to our mentor: - Cwekii Dominik Cvetkovski About Grimblade is a project of a few friends that had an idea. They wanted to create a dark gritty adventure game where you can have multiple choices of killing your enemies, traversing levels that are filled with traps and other hazards. The game is planned for PC release only for this time being. You can choose to be a tactical master of killing or a rage induced maniac that doesn’t care for his well being. The game is still in development and you can try out our free demo. We have a couple of quests and 2 kinds of enemys to hunt. Beautiful level designe allows you to explore the island and its secrets. Control Sheme W - move forward A - move left S - move back D - move right M - opens map Q - pull sword out / put it back in 1 - Leap slam(you jump up and do damage) 2 - Wirlwind(spin fast and deal AOE damage) 3 - Bloodlust(+ 100% dmg boost to everything)











