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Equinox

It would be quite helpful if you could fill out the playtest survey. INSTRUCTIONS At the center of the board is your core building: the Sanctum. Protect it from nightly demon attacks—if it’s destroyed, the game ends. Starting Setup You begin with: 2 Exorcists (basic defenders) Armory Outpost Reliquary Chapel Core Mechanics Exorcists and their upgraded forms can move once and attack once per day. (Green border = move, Blue = attack/ability) Sanctum generates buildings (Chapel, Armory, Outpost, Reliquary) each day. Armory, Outpost, Reliquary, Chapel, and Sanctum all generate cards daily. When a building is ready, it will show a yellow/golden border—drag the card to your hand (green area) to collect it. Chapel also increases your hand size and has a 50% chance each day to recruit a new Exorcist. Specializing Exorcists (Exaltation) After 3 days, Exorcists glow yellow, indicating they're ready to specialize. Drag them onto one of the following buildings: Armory → Holy Warrior Melee fighter with good stats; regenerates HP and armor each day. Outpost → Demon Hunter Ranged attacker with longer reach, but lower damage and defense. Reliquary → High Priest Medium-range support unit that can heal allies (equal to half its damage, rounded up) or attack enemies. All specialized units still follow the same rule: 1 move + 1 attack per day. Building-Specific Cards Each of the 3 main buildings also creates unique cards: Armory Divine Steel: +1 damage for 7 days Divine Protection: +1 armor, +2 HP (and max HP) for 7 days Outpost Watchtower: Stationary ranged unit with decent range and damage Barricade: Place on the board to delay or redirect demons Place on buildings to heal 3 HP and grant 1 armor Reliquary Divine Intervention: Single-target strike from above Holy Hand Grenade: 5x5 area damage (hits both enemies and allies) Other Rules Armor blocks one full attack, regardless of the damage dealt. Units can have a maximum of 7 buffs of the same type—no infinite damage stacking! Press Esc to open settings: adjust volume or enable auto-pickup from buildings.

Nathan Games 5 followers· portfolio 6 View creator →
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