
Barrel Pirate
A silly top-down, rogue-like where you’re a pirate stuck in a barrel with a massive cannon. How to play: About the game: This was my first real attempt at making a game in Godot. The original concept was a pirate-themed roguelite where you blast through enemy ships, collect loot, upgrade your ship with scavenged parts, and push further each run. This project is a prototype that has been shelved for now, so there are several things to be aware of: No sound or music No progression/upgrades - completing a level simply reloads the same level with procedural generation. Bugged enemy AI - Enemies may attack after death or without an animation; their pathing is terrible, the enemy Burte (catfish enemy) sometimes flies off-screen. Collision issues - Can't go behind objects, which is frustrating. At the time, I didn't know how to fix the problem. Coins have no function Eldritch chest - can’t be damaged or interacted with.Damage when spawning - Never got around to figuring out why this happens; it doesn't happen every time. Art and Animation: All visuals were created by me in Adobe Illustrator and animated in After Effects.
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