
Project Alice
A short cyberpunk first person shooter where the player plays as Alice, a cyborg enhanced human, who is assigned on a mission to explore the mysterious activity surrounding a warehouse. This is our first project as a team and is our assessment for our first year major production. We developed this for six weeks to get it as stable as we could with the time we had available and the goals we wanted to hit (note: there may be a few bugs around but works for the most part). We felt the project we developed with passion exceeded our expectations in terms of quality and gameplay, that we felt it was worth sharing our work with others. Please enjoy our game. Credits: Designers: - Daniel D'Onofrio - Jacob Bloem Programmers: - James Brown - Costas Allevi Artists: - Zac Brett - John McMahon - Craig Maltby ----UPDATE 1.0.1b---- Added the "Credits and Attributions" file to the build, containing a list of all the public sounds and music used in the game. This version is otherwise identical to v1.0.1 ----UPDATE 1.0.1---- General Changes and Fixes: Fixed an ammo box that could not be openedPlugged a hole in the map that allowed players to get out of boundsImproved fence collision: now you can shoot through the spaces correctly.Made a box in the tutorial area taller, to allow a good vantage point to shoot through the fence.Adjusted the position of many minor objects, lights, and so on that weren’t quite right.Removed that one drone that was sitting outside the map for no reasonFixed the rain detaching from the player the first time they crouch.Weapon now glow a bit more, as they should.Removed a health kit from the front of the warehouse; too many in that area.Big Drone’s Health +10%, Damage +20%, Move speed + 33%Made the pillar around Big Drone a lot thinner, so it follows the player better.The boss now correctly displays different impact effects when hitting a weak point.The pistol now respects weak point multipliers on the boss.Pistol damage -20% to compensate. It still kills drones in the same number of shotsSuicide Drone Health -20% to remain killable in 1 shot by the pistol.Still takes 3 shots from the rifleUpdated pistol shooting effectsIncreased the emission of the player’s weapons and added some subtle lightsFixed pistol heat UI element not scaling with screen size correctly.Boss missiles now have spreadHealth kits no longer try to heal you more than once.Small health kits are now actually small, making it more obvious that they heal less.There is now an audio compressor in place; stacked explosions should no longer be as ear destroying.UI - Ammo now displays infinite symbol when selected. The overheat bar is only active when pistol is selected.Fixed Dashing through wallsThe drone on skyrail now attacks youStomp fixed



