
The Story of the Mist Prince (Update 6/6/26)
Alpha 0.6! New update! Hello you! Probably wondering what happened to the game? It's being reworked from the ground up on the newest version of GB-Studio, the old version didn't really survive the migration process. There will also be major changes to the game, scaling it down a little to a single island the size of Link's Awakening. Don't worry it will be chock-full of silly content like the original game. Story: The sun crept over the horizon, casting a warm, golden light across the verdant forest. Crows where cawing in the distance, and the air was thick with the scent of wildflowers. Nerwen, an elf girl with red hair like fire and emerald green eyes, stirred in her cabin, stretching lazily before yawning. She had spent the night tossing and turning, plagued by nightmares of strange creatures who were slowly destroying their beloved kingdom. As she sat up, she glanced at the ancient tome lying open on her bedside table. It was a journal kept by the late Keeper of the Forest, who had been slain by the creatures just days before. The final entry, scribbled in desperation, spoke of the five magical crowns that had been hidden away for generations, each capable of resurrecting the keepers of the land. Nerwen knew that she must find those crowns and use them to save their world. With a deep breath, she swung her legs out of bed and began to prepare for her long journey... Controls: "W A S D" or the "arrow keys" to move around, "Z" or "NumPad Del" to interact with things, "Right Shift" to open your map (If you have a map that is), "Enter" or "NumPad Enter" to bring up the "Menu" and "X" or "NumPad 0" to go back in the menu. About the Game: A "little" adventure/exploration/collectathon/ game I've been working on in GB Studio. Known Bugs: N/A Change Log: Alpha 0.6 has stuff. Mostly boring stuff like 8x8 sprites and a lot of systems converted to using flags, but also combat and a boss fight in the first dungeon. Alpha 0.5 has a hopefully working scrollable local inventory when pressing "B", left and right will change it when in the menu. Area 1 and 2 are now 100%-ish complete, I might add more stuff to them. All major "tools" in the game have been added and can be collected. A LOT of new interiors to explore, caves, houses. Some more characters/enemies and secrets added. Alpha 0.4 has the entire overworld map, some indoor areas still to be added. The B button now opens a local inventory in the area you are in. Not all areas have this function. The game is now in true Color, still works on an old GameBoy. But no rom yet, I wanna have the fist dungeon up and running smoothly. Lots of dialogue added and secrets. Alpha 0.3 Hotfix. Should fix some annoyances like walking too slow and ending up in a castle wall etc, etc. (I'm not a very organized programmer.) Alpha 0.3 Has about 80% of the map, most areas are fleshed out with stuff, the in game map is complete but not 100% functional in later areas. The fast travel system has been replaced, you now get to sail the ship to whatever port you want, I thought about adding more islands from the previous versions of the game to explore. Just keep in mind your ship will stay docked where you left it ;). The exploration system still needs work. I added glowing orbs on some things you could interact with that wasn't obvious you could interact with. There are currently 2 quests in the game, hopefully they work as intended. A lot of little secrets to find and some hints given by npcs.
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